Showing posts with label Tutorials. Show all posts
Showing posts with label Tutorials. Show all posts

Driving Traffic in Your Direction With Effective Titles

Monday, May 30, 2011 0 comments

Creating Attention-Grabbing Titles for Maximum Results


If a web surfer likes what they see in a title, they may be interested in the rest of the article. However, if it doesn't draw them in, they'll surf away from your article.


The title is really just a small snapshot to give readers an idea of the full value of the article. But in most cases, it's your one chance to get the attention of those potential readers and make an impression, and you'd be ill-advised to waste that opportunity.


Getting hundreds or even thousands of potential readers to read your articles and then be converted into potential customers via the links in your Resource Box takes time and effort. One way for you to facilitate that process is to write effective, keyword-rich titles. In this video, I'll share 5 tips for creating those effective, keyword-rich titles to maximize your traffic results.

Downloadable Versions:


5 Tips to Create Article Titles that Maximize Your Traffic Results



Find Benefit-Oriented Keywords for Your Readers - Making the title benefit-oriented gives potential readers a positive reason to read on. Your title should make your article stand out and be unique among other similar articles or search results.



Use 3rd Party Services for Keyword Research - Look for services like:



Google Insight
Google Suggest
Wordtracker.com
Yahoo! Clues
Good Keywords
Keyword Discovery
These services offer searchable databases that enable you to find out how popular certain keywords are and get suggestions for related keywords based on high search volume. Then, take those words and create keyword-rich titles for your articles.



Use the Long Tail to Position Your Titles - At the head of the keyword distribution curve, you will find the most popular keywords used in searches. Toward the tail end, you will find the more specific keywords that are used less in searches. If you only use the keywords toward the head, you may find your articles lost in the abyss of the Internet.



On the other hand, if you exclusively use keywords near the tail, you may find there isn't enough traffic to be beneficial. The trick is finding the right balance and using keywords that span across the entire long tail distribution curve.



Avoid Using Any Special Characters - For best search results, stay away from special characters. If you include them, you may confuse the search engines. And confusion will only limit the possibility for loads of traffic to your articles.



Now, some special characters are allowed, but as HTML has evolved over time, the list of restricted special characters has grown, so please reference the Editorial Guidelines for up-to-date information on what types of characters are allowed and which ones aren't. But, to effectively craft your titles, it’s a good idea to avoid them all together.



Try the Title Suggestions Tool - You can also let us do the "work" of writing titles for you by using the Title Suggestions Tool. To give it a try, log into to your Member Interface. Under the Author Tools dropdown, select the Title Suggestions option.



This resource offers keyword-rich titles from your niche for free. Our dedicated Article Title Writing Team uses the most popular keyword search term data to hand-craft original titles just for you.

Scaling the image

Sunday, May 29, 2011 0 comments

There is one problem here, and that is that the image may be too wide. In this case, the image is always 136 px wide and the DIV is 30% of the surrounding text. So if you make the window narrower, it may be that the image overflows the DIV (try it!).

If you know the width of all images in the document, you can add a minimum width to the DIV, like this:

DIV.figure {
min-width: 150px;
}

Another way is to scale the image itself. That's what we have done with the image on the right here. As you can maybe see if you make the window very wide, JPEG images don't scale very well. But if the image is a diagram or a graph in SVG format, scaling in fact works beautifully. Here is the mark-up we used:

St. Tropez

Saint Tropez and its
fort in the evening sun


St. Tropez

Saint Tropez and its fort in the evening sun

And this is the style sheet:

div.figure {
float: right;
width: 30%;
border: thin silver solid;
margin: 0.5em;
padding: 0.5em;
}
div.figure p {
text-align: center;
font-style: italic;
font-size: smaller;
text-indent: 0;
}
img.scaled {
width: 100%;
}

The only addition is the last rule: it makes the image as wide as the inside of the DIV (the area inside the border and the padding)

jQuery simple UI Slider

Thursday, May 26, 2011 0 comments

In this tutorial I’m going to teach you how to construct a simple UI slider using jQuery. It’s very effective and can be used for almost anything. You can slide through text, pictures, videos, etc. So let’s get started!

picprev jQuery Simple UI Slider Tutorial

You’ll first need to set up the HTML and add some basic styling to the content. So within the body of the HTML file, we’ll write:


jQuery Simple UI Slider -- Lorem ipsum dolor sit amet, consectetur adipiscing elit. Pellentesque in metus risus. Donec enim nisi, sollicitudin vel malesuada ac, vehicula at neque. Cum sociis natoque penatibus et magnis dis parturient montes


Lorem ipsum dolor sit amet, consectetur adipiscing elit. Pellentesque in metus risus. Donec enim nisi, sollicitudin vel malesuada ac, vehicula at neque. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Maecenas vulputate nisi quis ante auctor sagittis. Curabitur nisl tortor, tincidunt sagittis luctus ac, consequat sit amet dui. In hac habitasse platea dictumst. Suspendisse potenti.

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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Pellentesque in metus risus. Donec enim nisi, sollicitudin vel malesuada ac, vehicula at neque. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Maecenas vulputate nisi quis ante auctor sagittis. Curabitur nisl tortor, tincidunt sagittis luctus ac, consequat sit amet dui. In hac habitasse platea dictumst. Suspendisse potenti.

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Pellentesque in metus risus. Donec enim nisi, sollicitudin vel malesuada ac, vehicula at neque. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Maecenas vulputate nisi quis ante auctor sagittis. Curabitur nisl tortor, tincidunt sagittis luctus ac, consequat sit amet dui. In hac habitasse platea dictumst. Suspendisse potenti.


This sets up a “main_body” div that contains everything within in. Then it has the “content-slider” div which will be the actual sliding bar. The “content-scroll” div is what will be
controlled by the sliding funtcions we write later in jQuery. And finally the “content-holder” div is simply what contains the plain text that is written; all the paragraphs also have
the same class attributed to them.

Here’s the CSS setup with comments so you can understand what each property does:

* { margin: 0; padding: 0;}
a:focus { outline:none }
html {overflow-y: scroll;}
#main_body { width: 510px; margin: 0 auto; padding-top: 100px; }
/* This is the background of the slider (not the knob you actually move) */
#content-slider {
width: 490px;
height: 6px;
margin: 5px;
background: pink;
position: relative;
}
/* How big the inside of the scrolling box is */
#content-scroll {
width: 500px;
height: 300px;
margin-top: 19px;
overflow: hidden;
border: solid 1px black;
}
/* the width & height of ALL the paragraphs when aligned next to eachother */
#content-holder { width: 2500px; height: 400px; }
/* each paragraph must be "floated left" so it's next to each other paragraph as you slide */
.parag { width: 490px; height: 300px; padding: 5px; float: left; }

So as you can see, we set up a pretty simple base for our content slider. When you open up the HTML file, the content should look like this.

pic1 jQuery Simple UI Slider Tutorial

The reason you only see one of the paragraphs now is because we aligned each paragraph to be floated to the left, and we set each of them to have their own width, so that means
all the other paragraphs are all aligned right next to each other, you just can’t get to them yet.
Since everything seems to be properly aligned, let’s add an actual slider function so that we can slide through all our content.
Aside from the jquery library, we’re going to be using the ui.core and ui.slider libraries to make our sliding effect. So this is how we’re going to set up the javascript in our
HTML file (You may need to download jQuery from their website if you don’t have these libraries).






We now have access to jQuery and the UI part of jQuery, so we can create our slider functions. Put this code within

function slide_change(e, ui) {
var maxScroll = $("#content-scroll").attr("scrollWidth") - $("#content-scroll").width();
$("#content-scroll").animate({scrollLeft: ui.value * (maxScroll / 100) }, 800);
}
function slider_sliding(e, ui) {
var maxScroll = $("#content-scroll").attr("scrollWidth") - $("#content-scroll").width();
$("#content-scroll").attr({scrollLeft: ui.value * (maxScroll / 100) });
}
/* setting the final properties */
$(document).ready(function(){
$("#content-slider").slider({
animate: true,
change: slide_change,
slide: slider_sliding
});
});

The first function, “function slide_change(e, ui)” focuses on the actual changing from one content area to another. The function takes the arguments event & ui, which is why the
e and ui are in parentheses. It sets the variable maxScroll to equal a certain width
by subtracting one width from the other. Then the animate function will allow an animaton to take place when you slide the slider from one point to another. The speed is set to
800 milliseconds. You can change this number to get some different effects.

The second function, “function slider_sliding(e, ui)” focuses on the slider knob you move. This event is triggered by every mouse move during the slide. It syncs up the slider
with the content.

Then we set te final properties. We access “#content-slider” and set it to be our slider. Then we set animations to be true, and its change option is the function “slide_change” and
our slider option comes from the “slider_sliding” function. After the jQuery commands, there’s one more thing left to do, and that’s set up the CSS for the sliding knob.

To access the slider in the CSS, use the class “.ui-slider-handle”. So for this example write up the CSS like so:

.ui-slider-handle {
width: 35px;
height: 14px;
position: absolute; /* this is very important */
top: -4px;
background: purple;
border: solid 1px black;
}

And that’s it you’re done! You can play around a little with the functions and CSS styling to make it look and work exactly how you want it to. Thanks for reading the tutorial
and hopefully learning something new!

Figures & captions

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HTML doesn't have an element that allows to insert a figure with a caption. It was once proposed (see HTML3), but never made it into HTML4. Here is one way to simulate such a figure element:

Eiffel tower

Scale model of the
Eiffel tower in
Parc Mini-France


Then in the style sheet you use the class "figure" to format the figure the way you want. For example, to float the figure to the right, in a space equal to 30% of the width of the surrounding paragraphs, these rules will do the trick:

div.figure {
float: right;
width: 30%;
border: thin silver solid;
margin: 0.5em;
padding: 0.5em;
}
div.figure p {
text-align: center;
font-style: italic;
font-size: smaller;
text-indent: 0;
}

In fact, only the first two declarations (float and width) are essential, the rest is just for decoration.

Traditions Article Template

Wednesday, May 18, 2011 0 comments

Long-lasting traditions from some cultures span generations. Perhaps others are shorter lived, but either way there is value to staying connected with the past through rituals, traditions and events.



Whether you're celebrating a holiday with traditional activities or cooking a traditional dish from your country of origin, the traditions that exist in your niche can make a great new set of articles for your account.



First, identify a tradition that's been adopted in your article niche. Whatever tradition you choose should have some personal or cultural significance with which you can identify. That connection will ensure your familiarity with the tradition and why it's important to you and others in your niche.



Components of the Traditions Article Template



Keyword-Rich Title – Choose commonly-used keywords to describe the tradition in the title. Your article will be more easily found by web surfers if you stay away from obscure references in the title. Also, consider the type of audience you hope to draw with the article. Choose keywords further down the long tail of the keyword distribution curve to appeal to an audience looking for very detailed content.



Introduce the Tradition – Describe it. The structure may be in list format or just in paragraphs depending on the complexity of the topic you've chosen. Again, consider your audience as you introduce the tradition. You can choose to provide very basic information or go more in-depth.



Explain the Benefits – This is your chance to share exactly why the tradition is near and dear to your heart. Share why the tradition has become a part of the culture of your niche. For example, does it honor something? What are its origins? Who else is practicing the tradition and why?



Counter the Shortfalls – Weigh the validity of the traditions, and explain why the tradition should be continued.



Concluding the Article – Now that you've walked through the tradition, explained its benefits and thought about any shortfalls of the tradition, you have a chance to evaluate the tradition one more time and explain why it should be continued in the future ... or discontinued altogether.

This basic process should help you lay out your own observations on the various cultural traditions in your niche. Plus, an article about traditions is one of the best ways to be sure they live on.

Record dan Array di delphi

0 comments

langkah pertama adalah membuat form seperti ini bisa juga download disini


kemudian isi kan syntax berikut pada Button1/ atau button Ok

procedure TForm1.Button1Click(Sender: TObject);
type nilai_mhs= record
nim:LongInt;
nama:String;
nilai:integer;
end;
type mhs=array[1..10] of nilai_mhs;
var t:nilai_mhs;
n,i,nilai: integer;
nim:longint;
nam:string;

begin
n:=StrToInt(edit1.text);
i:=i+1;
for i:= 1 to n do
begin
nam:=(InputBox('nama','Nama',''));
nim:=StrToInt(InputBox('nim','NIM',''));
nilai:=StrToInt(InputBox('nilai','Nilai',''));
Memo1.Lines.Append(IntToStr(i)+#9+(nam)+#9+('')+#9+IntToStr(nim)+#9+('')+#9+IntToStr(nilai));
end;
edit1.SetFocus;
end;
langkah selanjutnya adalah klik dua kali button2 atau button clear kemudian tuliskan syntax berikut :
procedure TForm1.Button2Click(Sender: TObject);
begin
Edit1.Clear;
Memo1.Clear;
end;
end.



untuk menampilkan program tersebut apakah berfungsi atau tidak tekan tombol F9 pada keyboard

Berikut penjelasan singkatnya mohon ma'af atas segala kekurangannya maklum masih tahap belajar

How to Apply Conditional Styling for Internet Explorer

Thursday, May 12, 2011 0 comments

Today in this tutorial we are going to teach you that how to apply conditional styling in Internet Explorer and what are some reasons to use them. First off conditional stylesheets can target certain versions of IE or hide certain things from it. It’s a good way to work around the differences Internet Explorer uses in its browser. All this code goes somewhere within the tags in your HTML f


The example below shows how to target ALL versions of IE.

It is also possible to simply write the CSS for IE right in the conditional stylesheets.

Here’s how to target all versions BEFORE IE 8. The “lt” stands for Less Than.

Here’s how to target all versions ABOVE IE 6. The “gt” stands for Greater Than.

Anyone with previos programming knowledge knows that an an exclamation point “!” means NOT. So to target everything EXCEPT Internet Explorer:







Super Forex Launcher Download

Saturday, May 7, 2011 0 comments

6 years ago I was exactly like you: I was reading a lot about technical analysis and was utterly fascinated about it. The idea of making money from anywhere in the world, without a boss telling me what to do and when to do it, and having no limits on my growth and salary were very attractive to me. I worked as a waiter back then and the salaries traders were earning seemed like a dream!

I started to learn, and I took it very seriously. I read just about any book I could lay my hands on, watched webinars and bought dozens of courses. From John Murphy's classical 'Technical Analysis of the Financial Markets' to W. D. Gann's controversial books - I read all of them.

The more knowledge I had, the less practical my knowledge was. I was using 7 indicators on each chart (RSI, MACD, CCI and then some), trading various patterns and drawing trend lines - and couldn't reach a decision! Each analysis tool told me a different story - and I couldn't reach a profitable and solid conclusion.

Grab A Copy Click Here!

Even when I did reach one I was trading with doubts and fears. I was not confident in my trades, and as a result my performance sufferred: I closed trades early before they could turn profitable, and didn't close trades when they were losing, even when losses got to thousands of dollars. Painful, I know.

I thought about giving up several times. My friends and family told me to give up after spending almost 6 months and getting NOWHERE. They said that maybe I just dont have 'it', that trading knowledge is something you are borned with. Luckily for me, I was determined to succeed and did not quit.

Something incredible happened to me.

I actually met a trader, and not just a trader - an elite trader that is very good in his craft. He says it was just luck.. I say it was destiny.

This guy wasn't especially smart or educated (in fact he didn't even finish high school - dropped out at 16), but he just had this magic touch when it comes to trading. You know these guys that just seem to know what the market will do? That's the kind of guy he was.

I remember sitting in his trading room one day.. with his 6 LCD screens watching multiple markets and charts and a TV showing Bloomberg, and..

Now this is not one of these typical exaggarated guru claims.. 'I made $123,457,951 in 15 seconds in the FOREX market.. '. 99% of the so-called 'gurus' can't make money in trading and never could. They just want to con you from your money by selling you their robots.

I saw with my own eyes how he made these profits.. and let me tell you something: seeing it in your own eyes.. really makes you believe. That was just amazing.

And I knew I just have to get him to teach me.

He was a bit reluctant at first. He was making so much money in trading that wasting any time on teaching would be a net loss and a waste of his time.

But I was very determined and eventually managed to convince him. For the extreme fee of $5,000 each, he agreed to teach me and 3 more friends his trading method for 6 months and grant us access to his trading room.

The price was high, but I had total faith in this guy. I knew I would return the investment. And I thank god for my decision every day!

Saturday, April 2, 2011 0 comments

The Java Tutorials are practical guides for programmers who want to use the Java programming language to create applications. They include hundreds of complete, working examples, and dozens of lessons. Groups of related lessons are organized into "trails".

For the most accurate and up-to-date tutorials, please access the latest version from Oracle's official website for the Java SE Tutorials (Last Updated 03/17/2011), which can be found at: http://download.oracle.com/javase/tutorial.

The Java SE Tutorials primarily describe features in Java SE 6. For best results, download JDK 6.
What's New
Enjoy quizzes? Take a minute to answer this quiz about Java applets. Java Applets Quiz

The Java Tutorials are continuously updated to keep up with changes to the Java Platform and to incorporate feedback from our readers. Included in recent releases:


* The JLayer component, introduced in Java SE 7, is explained in How to Decorate Components with JLayer.

* As of Java SE 7 build 130, the NIO.2 File I/O package has been updated, with new and simplified API. The File I/O (Featuring NIO.2) section has been modified to reflect these changes.

* Samples that demonstrates how to use RowSet objects have been added to the JDBC trail. Please see Using RowSet Objects for more information. In addition, a sample that shows you how to integrate JDBC with a GUI API, in particular the Swing API, has been added. Please see Using JDBC with GUI API for more information.

* The latest version of the Unicode Standard is Unicode 6.0. The Java tutorial has new coverage for Unicode:
o Unicode, a lesson in the Internationalization trail.
o Converting Latin Digits to Other Unicode Digits
o Unicode Support, a page in the Regular Expressions lesson.

* As a result of Project Coin, several changes were introduced to the Java language:
o The Primitive Data Types page has been updated to discuss binary literals and to mention that underscore characters can appear anywhere between digits in a numerical literal.
o The switch Statement page has been updated to reflect the ability to switch on a String object.
o The Diamond Operator has been added to generics. See the Type Inference section for more information.
o Using non-reifiable parameters with varags methods is also new. See Using Non-Reifiable Parameters with Varargs Methods for more information.
o The ability to catch more than one type of exception with a single exception handler has been added. See The catch Blocks for more information.
o The try-with-resources statement ensures that a resource (such as a BufferedReader) is closed when the program is finished with it. See The try-with-resources Statement for more information.

The Java Tutorials include content for features in the upcoming Java SE 7 release. Java SE 7 specific content will be revised as necessary to accommodate changes in feature specification before the final Java SE 7 release.
Trails Covering the Basics
These trails are available in book form as The Java Tutorial, Fourth Edition. To buy this book, refer to the box to the right.

* Getting Started — An introduction to Java technology and lessons on installing Java development software and using it to create a simple program.
* Learning the Java Language — Lessons describing the essential concepts and features of the Java Programming Language.
* Essential Java Classes — Lessons on exceptions, basic input/output, concurrency, regular expressions, and the platform environment.
* Collections — Lessons on using and extending the Java Collections Framework.
* Swing — An introduction to the Swing GUI toolkit, with an overview of features and a visual catalog of components. See below for a more comprehensive tutorial on Swing.
* Deployment — How to package applications and applets using JAR files, and deploy them using Java Web Start and Java Plug-in.
* Preparation for Java Programming Language Certification — List of available training and tutorial resources.

Creating Graphical User Interfaces
This trail is available in book form as The JFC Swing Tutorial. To buy this book, refer to the box to the right.

* Creating a GUI with Swing — A comprehensive introduction to GUI creation on the Java platform.

Specialized Trails and Lessons
These trails and lessons are only available as web pages.

* Custom Networking — An introduction to the Java platform's powerful networking features.
* The Extension Mechanism — How to make custom APIs available to all applications running on the Java platform.
* Full-Screen Exclusive Mode API — How to write applications that more fully utilize the user's graphics hardware.
* Generics — An enhancement to the type system that supports operations on objects of various types while providing compile-time type safety. Note that this lesson is for advanced users. The Java Language trail contains a Generics lesson that is suitable for beginners.
* Internationalization — An introduction to designing software so that it can be easily be adapted (localized) to various languages and regions.
* JavaBeans — The Java platform's component technology.
* JDBC Database Access — Introduces an API for connectivity between the Java applications and a wide range of databases and a data sources.
* JMX— Java Management Extensions provides a standard way of managing resources such as applications, devices, and services.
* JNDI— Java Naming and Directory Interface enables accessing the Naming and Directory Service such as DNS and LDAP.
* JAXP — Introduces the Java API for XML Processing (JAXP) 1.4 technology.
* RMI — The Remote Method Invocation API allows an object to invoke methods of an object running on another Java Virtual Machine.
* Reflection — An API that represents ("reflects") the classes, interfaces, and objects in the current Java Virtual Machine.
* Security — Java platform features that help protect applications from malicious software.
* Sound — An API for playing sound data from applications.
* 2D Graphics — How to display and print 2D graphics in applications.
* Sockets Direct Protocol — How to enable the Sockets Direct Protocol to take advantage of InfiniBand.


from : http://download.oracle.com/javase/tutorial/

Turn a photo into a 16-bit arcade game character

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For the recent music video for hip dubstep-rock act Nero’s first chart hit, Me & You, James May – aka Smudgethis – created a fictional arcade game from the early 90s, featuring Nero’s two members. The game was a sideways-scrolling beat-em-up with 16-bit graphics, similar to Double Dragon, but far superior to the 8-bit games of retro classics like Super Mario Bros.



To create this style, characters should still be blocky, but more complex than older games – and while you’ll need to use a limited colour palette to achieve the look, remember that these games still had 65,536 colours to play with.

Here, James shows you how to create a character based on a photo, using a simple colour palette and the Pencil tool.

As well as an animation guide, you’ll also need a photo of a person. James has used a photo of a punk (18888111.jpg) from this month’s stock selection from Photos To Go.

Next month, James will show you how to take this character into After Effects, animate him and apply retro game effects.


Step 1 Open up the Animation Guide (16bit).psd and the 18888111.jpg (or a photo of your choosing) to use as a basis for the character. A full-length profile photo will work best and help with obtaining colour palettes and styling for your 16-bit figure. The animation guide has a number of poses across separate layers. Select the one that best fits the pose in your photo – as ours doesn’t have legs in shot, I’ve gone for the standard pose on Layer 1.


Step 2 Using the Rectangular Marquee tool (M), select the head from your photo and Copy (Cmd/Ctrl + C) and Paste it (Cmd/Ctrl + V) into the Animation Guide (16bit).psd.

Scale the image down to fit, proportionately. You will notice that as the PSD’s dimensions are very small, the image will instantly take on a pixel art look.


Step 3 Create a new layer and draw the outline with a one-pixel, black Pencil (B), using the supplied animation guide and photo as a basis. The supplied guide helps develop a range of characters from larger ‘boss’ figures or thinner female ones. It’s a rough guide for compositing
and animating my pixel art characters.


Step 4 Using the Eyedropper tool (I), sample the darkest area of skin tone on the photo and create a small square of colour. Do this three more times to create a four-tone palette of skin tone.

Create another layer below the outline layer and, using a one-pixel brush and your four-tone colour palette, shade the image (again, using the photo as your guide).

It’s best to keep all the different elements of your artwork, or different layers, as it makes it easy to reuse them on other figures. This is especially useful with ‘baddies’ as most 16-bit games used very similar figures. For example, one baddie might have a red shirt and a knife, while a later one is identical, apart from a blue shirt and a gun.


Step 5 Repeat this process for the other parts of the figure, shading the fabric according to the other elements within your source photo. Remember to continue sampling using the Eyedropper tool to create colour palettes first, as this ensures a consistent colour set that looks great and fits with the relatively limited colour palette of 16-bit games.


Step 6 Add details to enhance your character with shades, tattoos, an earring and suchlike. Have some fun here, and think about how you want your character to appear in a game environment. Perhaps, they could be wielding an axe or have a robotic arm?


Step 7 To animate your character, repeat the previous stages using the other five layers of the animation guide. This process can take some time to master and to create seamless results, but it is possible to take short cuts by reusing elements from previous frames. For example, in this six-frame sequence, the head remains unaltered.


Step 8 To check the animation sequence is ok, open up the Animation panel in Photoshop, and make sure only the first frame of animation is currently visible. You could add new frames and turn the layers on and off to make your animation, but the fastest way is to use the Make Frames From Layers command in the panel’s flyout menu (on its top right). The first frame is the blank background, so select this, and click on the panel’s trashcan icon (at the bottom) to delete it.

Tune in next month to find out how to take this character into After Effects to create a 16-bit game.


Get Width and Height of an Image in PHP

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PHP provides a function to get the width and height of an image. "getimagesize()" This function will determine the size of image file and also will get size of flash file(swf).

Syntax

list($width, $height, $type, $attr) = getimagesize("image_name.jpg");

|—|——————— code ——————–|—|

This is a sample code, change image_name to your image name and test it!

"";
echo "Image height " .$height;
echo "
";
echo "Image type " .$type;
echo "
";
echo "Attribute " .$attr;
?>



When you run this script you will see the result like this

Image width 640
Image height 480
Image type 2
Image attribute width="640" height="480"

You will get the width, height, type of an image and also attribute of an image, I use this function in my image upload form.
Type of an image you can see from table below
Type of the image
1 = GIF 9 = JPC
2 = JPG 10 = JP2
3 = PNG 11 = JPX
4 = SWF 12 = JB2
5 = PSD 13 = SWC
6 = BMP 14 = IFF
7 = TIFF(intel byte order) 15 = WBMP
8 = TIFF(motorola byte order) 16 = XBM








Cara menikmati Games Scary and Zombie 's Seumur Hidup

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Scary games dan permainan zombie adalah beberapa yang paling menyenangkan dan paling menegangkan game kita dapat ditawarkan untuk bermain di Internet gratis. Permainan ini penuh dengan berani dan takut. Kita semua suka bermain game-game ini setelah 12:00 ketika lampu berada di luar dan bulan adalah sebagai penuh karena dapat. Ketika ada tidak ada hubungannya dan tidak ada yang terjadi di lingkungan dan Anda mendapatkan perasaan menyeramkan seolah-olah sesuatu yang benar-benar terjadi, sudah waktunya untuk bermain beberapa permainan menakutkan. Jenis permainan mengingatkan kita pada hari-hari bermain Resident Evil dan lain permainan menakutkan populer. Takut atau tidak, itu selalu menyenangkan untuk mendapatkan getaran keluar dari mereka sambil menikmati tidur di atas dengan teman-teman Anda.

Meskipun permainan ini kadang-kadang dapat berbahaya bagi beberapa anak, kita masih bisa menikmatinya sambil bermain dengan hati-hati. Beberapa game mungkin begitu kuat bahwa hal itu bisa berbahaya bagi seseorang yang mungkin pingsan dengan mudah. Jika ini terjadi pada salah satu teman Anda, pastikan Anda memiliki bantal dan selimut semua sekitar sehingga dalam kasus pingsan teman Anda, dia tidak akan retak kepala mereka terbuka dengan jatuh dan memukul lantai. Selimut juga dapat digunakan untuk anak kecil, anak-anak yang terlalu muda sering akan menjadi sangat takut dan suatu hal yang menyenangkan untuk dilakukan adalah memberikan mereka selimut sehingga mereka dapat menyembunyikan di bawah mereka. Jika Anda menemukan diri Anda sangat ketakutan dan Anda tidak dapat memutar jenis permainan online gratis, istirahat dari mereka dan memainkan permainan lain sampai Anda siap untuk bermain lagi.

game Zombie telah datang jauh sejak awal. Doom merupakan salah satu permainan pertama di mana Anda akan berkelana di sekitar peta penembakan monster menakutkan juga dikenal sebagai zombie bermutasi. Game lain zombie besar yang telah disebutkan sebelumnya adalah Resident Evil. Permainan ini adalah salah satu game zombie pertama paling menakutkan untuk memukul rak tetapi tentu tidak akan menjadi pertandingan terakhir zombie menakutkan. Bahkan ketika cerita ini sederhana, kita masih menikmati permainan karena dikembangkan dengan baik dan monster yang realistis mencari dan begitu juga senjata. Ketika datang ke sana, permainan menakutkan dan permainan zombie selalu tampak untuk mendapatkan kita tepat bila kita tidak siap untuk mereka. Pastikan ketika bermain game-game ini yang dapat Anda menangani mereka, karena jika anda tidak bisa, Anda mungkin hanya pingsan. Cari di web ini gratis permainan besar menakutkan online dan permainan zombie dan berbagi kesenangan dengan teman dan keluarga sejenak untuk ingat selamanya

 
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